Blazey
liveminecraft plugin
A performance-first Paper plugin for Nether-themed gameplay: custom mobs, ember mechanics and an event engine that stays under 1ms/tick on a full server.
- Java
- Paper API
- Gradle
portfolio · v3
I build Minecraft plugins and the servers they run on, plus small tools that make my own work faster. Java and TypeScript mostly, Linux always. If it can be profiled, I'll profile it.
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about
I started out writing tiny plugins for a friends-only server and never really stopped. These days that means running Ryzn SMP, shipping Blazey, and keeping a handful of side tools alive because they save me hours.
Most of what I enjoy sits between gameplay and infrastructure: making something feel good to play while it quietly holds up under a hundred people at once.
Off-screen I'm usually reading changelogs, breaking my own homelab, or arguing about tick budgets.
projects
minecraft plugin
A performance-first Paper plugin for Nether-themed gameplay: custom mobs, ember mechanics and an event engine that stays under 1ms/tick on a full server.
server
A hand-tuned survival multiplayer world — custom datapacks, a proxy network, automated backups and a Discord-linked whitelist flow.
toolkit
A small utility framework I keep reaching for: typed config, task scheduling and a plugin loader that makes side projects boot in minutes, not days.
dashboard
Live uptime and player-count board for every service I run, pushed over websockets with a tiny footprint.
experiment
Procedural block-texture generator that spits out 16x16 packs from a single palette. Started as a joke, still use it weekly.
skills
languages
frontend
backend
infra
game dev
contact